Zbrush-置换贴图分层处理-助你微控细节!

#ZBrush #zbrushtutorial #3dmodeling #displacement #zbrushsculpting #stepbystep Hello, I'm Dumbkitten! In the last video, we solved a big problem: using Morph Targets to prevent the model from "getting fat" when using displacement maps. But a new problem has arisen! If we apply the texture directly, the detail intensity of the entire face is the same. But in reality, we often want the texture of the lips to be deeper and more obvious, while the ear area doesn't need so many pits and bumps, and the facial skin needs another intensity. If we can only adjust globally, it would be too passive! In this video, we will share an advanced ZBrush technique: how to use Layers in conjunction with the Morph function to break down the details of the displacement map and manage them separately!