Final Fantasy 8 Analysis (Ep. 1) | State of the Arc Podcast
In this first episode of our deep-dive into Final Fantasy VIII, we look at the key members of the development staff and the reasoning behind their decisions to mix things up and take FF8 in a very different direction from past entries. We also examine the style of director Yoshinori Kitase and character designer Tetsuya Nomura--this being their first opportunity to do things the way they saw fit without the oversight of Hironobo Sakaguchi. What makes a strong hook? Are the characters convincing? Was the setting relatable and compelling? We answer these questions and more after playing through the opening hours of Final Fantasy 8! **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT... **Listen On Soundcloud**: / resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast... **Listen On Google Play**: https://play.google.com/music/listen?... **Listen On Pocket Cast**: http://pca.st/NJsJ Time Codes: 1. Introduction To This Analysis Series (0:00) 2. Development History And Developer Influences (2:25) 3. Summary Of What We Played For This Episode (37:59) 4. Discussion On The Game's Style (44:24) 5. Preliminary Thoughts On The Game's Characters (1:15:49) Join Our Discord Server: / discord Patreon Page: / resonantarc Twitter: @resonantarc Facebook: / resonantarc

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