Longplay BABY JO In Going Home (SLOW) - AMIGA 500 - 720 Comentado

Longplay of the game Baby Jo: In Going Home for the Commodore Amiga 500. Baby Jo was a fantastic game developed by Loriciel in 1991. We all remember its wonderful graphics and its great melody, which changes in each level. But its high difficulty made helping our little one reach the end of each level a very complicated task. The enormous map of each of the 4 levels that make up the game means that only practice, and lots of practice, will help you gradually improve and reach the end of each one. Luckily, we have the rattles that we collect in the levels to eliminate the trickiest enemies. But we can't rest on our laurels because our hunger, visualized as a baby bottle, will gradually decrease, so finding these bottles to fill our bar will require us to memorize where each one is. Ah, and don't go overboard eating fruit to increase your score, because our diaper will gradually get dirty... and you thought the game wasn't complicated, huh? XD But don't worry, to help you with this task, I've brought you this visual guide on how to complete the game step by step, which will surely be invaluable if you want to help our little one get home safe and sound after getting lost in the countryside. The game was recorded with a basic Amiga 500 setup, which is why it looks a bit slow. A retro greeting to everyone!!! Chapters: 00:00 - Game Information 06:57 - Level 1, The Countryside 19:19 - Level 2, The Caves 38:43 - Level 3, Picnic 57:32 - Level 4, Home? 1:14:53 - Ending