Houdini 22 съел Substance, Yeti, Ziva и часть Nuke
🔗 LEARN ABOUT THE MOST CURRENT HOUDINI TRAINING 2026 https://t.me/ro_files_bot?start=yt-ho... Promo code inside👆 I got through the 2 hours and 19 minutes of the Houdini 22 presentation in 10 minutes. The main thing: Gaussian splats are now fully-fledged pipeline objects – they can be rigged, animated, and dropped using physics. The AI and MCP server – the neural network writes Houdini component code directly from the prompt. The character model is finally unified: rigging, retargeting, muscles, and hair. Copernicus has become a hub for everything pixel-based. Vulkan replaces OpenGL – 23 million points in the viewport are spinning live. And programs from which Houdini 22 has removed a chunk or entire feature: Polycam, Postshot, Substance Painter, Yeti, Xgen, Ziva VFX, Embergen, World Machine, Gaea, Cascadeur, Maya layout, Katana, some Nuke, Trapcode plugins, X-Particles, Forester, Forest Pack, ZBrush ZRemesher. 🎯 JOIN MY TELEGRAM CHANNEL https://t.me/rodionzhabrev Timecodes: 00:00 Hooray, Houdini 22! 00:21 Gaussian splats as a fully-fledged pipeline object 02:03 AI: MCP server, MoGe2, SAM2, neural deformers 03:13 Characters rebuilt 05:47 Copernicus became a hub 07:06 Vulkan, modeling, Solaris rapid-fire 08:26 What does this all mean?

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