Aesthetics of Far Cry 2.
Patreon: / facefullofeyes Twitter: / facefullofeyes Coming up: Aesthetics of Far Cry 3. An in-dept analysis of this FPS classic, its unique aesthetics and place within the Far Cry series. Attribution: Video courtesy of the Earth Science and Remote Sensing Unit, NASA Johnson Space Center (https://eol.jsc.nasa.gov/videos/crewe...) #farcry2 #farcry #aesthetics Timestamps: 1. Intro 0:00 2. Setting and its Thematic & Mechanical Consequences: Man vs. Nature 2:00 2.1. Civil War: Man Vs. Man 10:34 2.2. Blood Diamonds 13:02 3. Aesthetics of Depowering 15:39 3.1. Malaria 15:52 3.2. Weapons 18:14 3.3. Equipment 25:07 3.4. Combat 3.4.1. Emergence 26:00 3.4.2. Adaptation 29:29 3.4.3. Aesthetic Experience 32:47 3.5. Pseudo-realism 37:48 4. Framing the Experience 40:25 4.1. First Person 41:00 4.2. Hands: Giving flesh to first person 43:09 4.3. Immersion 47:03 5. The Jackal: Anti-Villain 50:08 5.1. Building a Myth 50:48 5.2. Philosophy Materialized 55:07 6. Player Characters: A Wild Bunch 59:09 7. Story and Plot 1:03:54 7.1. Missions: First-person Absurdity 1:10:51 7.2. Morality 1:17:50 8. Influences 1:20:20 9. Legacy 1:23:09

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