WoW Midnight Slayer Arms PvP Rotation Advanced PT. 3
This is another edition of the Slayer Arms PvP Rotation and Talents, better explain some of the more advanced uses of abilities when taking down a target and putting rating climb on auto pilot. ( • WoW Midnight 12.0.5 Slayer Arms Warrior Pv... ) Rotation Explained ( • World of Warcraft Midnight Slayer Arms PvP... ) Rotation and Talents ( • WoW Midnight Slayer Arms PvP Rotation Adva... ) Advanced Rotation Martial Prowess triggers when you use Slam/Heroic Strike or Overpower and it can stack up to 3 times and make your Mortal Strike do more damage. We want to manipulate this within our Rotation to make our mortal strikes as powerful as we can. So you can do combinations of Overpower/Overpower/Slam(slam will also be turned into heroic strike, so even better), or it can be Overpower/Slam/Slam, or if you happen to be in a situation where you got unlucky and have no overpowers, just hit Slam/Slam/Slam. Sometimes by the first or second slam, Overpower will trigger and you can hit that. But the point is to get the Martial Prowess stacked 3 times as Mortal Strike is coming back up so we can hit that empowered Mortal Strike. Sudden Deaths will proc and you will be able to stack Executioner's, which will stack up to 2 times, which will further increase the damage of your Mortal Strike. So you hit Execute EVERY TIME IT BECOMES AVAILABLE. So you can have that Executioner's stack ready and waiting for when you hit mortal strike, hopefully you will be able to stack Executioner's while stacking up your Martial Prowess. Imminent Demise stacks 3 times and empowers your Bladestorm, but it also empowers all your Executes from Sudden Death by attaching reap the storm to them, which is a mini bladestorm or whirlwind attached to the Execute. ANGER MANAGEMENT is going to be the reason why we're abusing slam so much. Most people just hit slam if nothing is available, but we use both Slam AND Thunderclap to help burn more Rage, because the real bread and butter of the win condition for Arms Warrior is of course Colossus Smash. So in your opener you're obviously burning Colossus Smash, but they have all their CDs up, so the likelihood of any kills are slim. But since we have Anger Management, we can reduce the CD of Colossus Smash and get another GO together very quickly and hope to get a more probable win condition.

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