True Lies Longplay (SNES) [50 FPS]
Follow me on Twitter @ / al82_retro Get Great Retro Scene News @ http://www.vintageisthenewold.com Support me on Patreon @ https://www.patreon/Al82Retro Developed by Beam Software and published by LJN in 1995 Having completed the Mega Drive version of True Lies, we already established that it was a solid shooter and a decent movie tie-in. GIven that the game was released on both Sega and Nintendo's 16-bit consoles, I decided to play the SNES version and take a look to see if there are any noticeable differences between the two platforms. The first thing that's immediately noticeable is the improved music on the SNES version, which features digital samples. Despite the improvement in the music, the sound effects seem slightly muffled compared to the MD version. Graphically, both titles are very similar, but there are noticeable differences. The SNES appears to have an extended colour palette as certain items and sprites have more colour (e.g. compare the colour of the curtains and carpets of the château stage). The SNES artwork has slightly more natural colouring and the graphics are less pixelated than the MD version. Certain enemy sprites have multi-coloured outfits, where as they have a single shade in the MD version; this could be a limitation of the MD colour palette? In gameplay terms, I felt that the sprite collision detection was more forgiving on the SNES. Bullets seemed to be able to pass closer to the player sprite before registering as a hit, which did make things easier when playing . All things considered, there is very little to choose between the two version, colour palettes aside.True Lies is an example of a multiplatform game done well where owners of either MD or SNES would have had very similar experience. #retrogaming #snes #retrogames
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