Implementing Catmull-Clark Subdivision - Introduction & Rules

Subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology. It's an algorithm that maps from a surface to another more refined surface, where the surface is described as a set of points and a set of polygons with vertices at those points. The resulting surface will always consist of a mesh of quadrilaterals. Learn high-end VFX production-focused VEX methods with Pragmatic VEX. https://www.pragmatic-vfx.com If our content resonates with you, consider backing us on Patreon or exploring our Gumroad collection. It helps us create more content like this. Exclusive content:   / animatrix   https://pragmaticvfx.gumroad.com Follow us on:    / @pragmaticvfx     / pragmaticvfx     / pragmaticvfx   https://vimeo.com/pragmaticvfx   / pragmaticvfx     / pragmaticvfx     / rdx2k7   #sidefx #houdini #houdini3d #houdinifx #houdinitips #houdinitricks #quicktip #fx #vfx #visualeffects #simulation #vex #pragmaticvex #pragmaticvfx #cgi #math #mograph #tutorial #course #patreon #ilm #animatrix #shorts