Game Programmers The Heart of the Machine - lecture by Josh Sawyer - Code Europe Autumn 2016
On game teams, programmers form the heart of the machine, interpreting high-level visions to turn them into the tools and systems used to make the game. This talk proposes a set of best practices for programmers to ensure a healthy, iterative development environment and smart engineering choices. This spring over 9400 IT specialists took part in Code Europe, the largest programming conference in Poland! Follow our website for more details: https://www.codeeurope.pl/en The next edition of Code Europe is coming in December!

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Game Production: Facilitating Creativity - lecture by Stephan Frost - Code Europe Autumn 2017

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Looking Back and Moving Forward with Pillars of Eternity

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Luca Mezzalira (@amazonwebservices) - "Micro-frontends anti-patterns" at the Code Europe 2023

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Reboot Develop 2018 - Josh Sawyer, Obsidian Entertainment / Take Care

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Lessons in Game Design, lecture by Will Wright

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Game Directions on Collaborative Teams - Josh Sawyer @ TU Graz

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'Pillars of Eternity' and Proper Attribute Tuning

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What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

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6. Monte Carlo Simulation

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Reboot Develop 2017 - Tim Cain, Obsidian Entertainment / Building a Better RPG: 7 Mistakes to Avoid

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S13 E17: Trump’s Reflecting Pool, Redistricting & Soaps: 6/28/26: Last Week Tonight with John Oliver

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The Mind Behind Linux | Linus Torvalds | TED

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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There Is Something Faster Than Light

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Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

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Introduction to Programming and Computer Science - Full Course

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Josh Sawyer Icewind Dale II:Enhanced Edition stream

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Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems

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Dennis Doomen – "Getting a grip on your code dependencies" Unplugged at the Code Europe 2023

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