【Dead by Daylight】ハロウィンイベント開催!更に唐突なBP2倍で美味しすぎるww【VOICEROID実況】

If you've just started playing, now's your chance! *Note: Perks are not mentioned in this video. Rino's Twitter →   / claire_95627   Perks used in the first match: Surge When you put a survivor into the dying state with a normal attack, all generators within a 32m radius instantly explode and their repair progress regresses. This reduces the repair progress by 8%. Surge can only be activated once every 40 seconds. • No one escapes death. Activates when the exit gates are powered. Movement speed is increased by 2%. Normal attacks can instantly put survivors into the crawling state. (Trapper's traps, Huntress's throwing axes, etc. are not normal attacks.) When activated, one normal totem changes into a cursed totem. If there are no totems already, the perk effect will not activate. This effect lasts as long as the cursed totem is present. • Nurse's Calling Reveals the visibility of survivors healing within 24m. • Whispers When a survivor is within 40m, a whisper can be heard. In that case, the perk icon will also appear. Reacts to: Add-ons Thorn Vine: Slightly extends the time survivors need to close portals. Slightly increases the range at which survivors are detected by Abyssal Invitation (+1.5m). Black Heart: Slightly reduces the cooldown after a failed Shred attack (-0.25 seconds). Second Match Perks Opportunity Window: Always displays the aura of pallets and windows within 20m. If a pallet or window is used while being chased, the effect will not activate for 20 seconds. Iron Will: Reduces the volume of groans when injured by 100%. At perk level 3, groans are completely eliminated except when crawling. Dead Hard: Activates when running while injured by pressing the X button. You can dash forward for a short time, and during that time you will not take any damage. When this perk is activated, you will be exhausted for 50 seconds. • Giving You Time When you rescue a teammate from a hook within your terror radius, the effect is activated on the rescued teammate. For 15 seconds after the rescue, if you are attacked, you will be in the Deep Wound state instead of the Dying state. You will have 10 seconds to heal yourself. If you are attacked again or the Deep Wound timer expires, you will be in the Dying state.