UE4 AI Control, Possession and Pawn Switching

Done on UE4 4.24 Got a question about being able to iterate through the various sets of pawns that are assigned to a player controller and a way to get AI to possess and follow the player. I also wanted to extend upon the last video I did with some more information that hopefully will help give some ideas to branch out on for both AI control and the player controller changing pawns they are controlling.