CLAUDE e CODEX não precisam de GAME ENGINES

✅ Masterclass Game Dev with AI: https://uniday.studio/link/gamedev-co... ➡️ Check out our other links: https://unidaystudio.com.br/links ➡️ Become a channel member (Uniday Club): http://bit.ly/clube-uniday Does artificial intelligence really need a game engine to create games? In this video, we explore why tools like Claude and Codex can develop games, generate code, create 3D models, and manipulate terrain without directly relying on engines like Unity, Unreal, or Cave Engine. We also show why visual interfaces, block programming, and tools like Blender were created primarily for humans and can end up making AI's work slower, more expensive, and more complicated. Using practical examples with OpenGL, OBJ files, Blender, heightmaps, MCP, and command-line interfaces, we demonstrate how artificial intelligence works best by directly manipulating code and data. Finally, we discussed how game engines will remain important for human developers, but may coexist with a new way of creating entire games with AI, including 3D RPGs, proprietary tools, and even engines developed specifically for each project. ➡️ Timestamps: 00:00 AI doesn't need a game engine 01:02 The problem of visual interfaces for AI 02:45 AI in Unity, Unreal, and Cave Engine 04:44 Why AI works better with code 07:58 A 3D model is just a set of data 11:33 MCP, CLI, and the future of AI tools 12:34 Creating a 3D sphere without opening Blender 15:47 How AI can create terrain directly 17:40 Creating an entire 3D RPG with artificial intelligence 20:22 The future of game engines and Conclusion ························································ ► ​​Don't forget to leave your questions and suggestions in the video comments! Subscribe and activate the bell to receive more videos like this and don't forget to share with your friends! Thanks! :D ························································ ► ​​Uniday Studio - 2026 By: Guilherme Teres Nunes