Resampling 101 - Advanced sound design part 1
[Hit the 4k button if your connection allows it! YouTube's compression is not kind to the colors in the intro animation...] A sample is a synth is a sample is a synth. This is part one of a workshop that is my love letter to sound design in all of its forms: synthesis, recording, processing, resampling, granulation... 00:00 Intro 00:17 Let's talk about sound design 01:18 Modal synthesis 04:12 Resampling and granulation 05:19 Frequency shifting 07:15 More granulation 08:08 Spectral synthesis 09:34 Sample as a noise source 10:37 Delay 11:26 Outro and teasing part 2 Huge thanks to Manuel Silva, Mathieu Chastel, Jérémy Malzac, Philipp Muckenfuss and Philipp Karadensky for the constructive feedback, and to Josué Zabeau for helping me figure out why my Blender renders suck (@josuezabeau on Instagram, go check out his stuff). #sounddesign #gameaudio #gamesound #soundeffects #synthesis #modal #resampling #processing #scifi #granularsynthesis #granular #spectral
![Pt 4 - Sampling: impacts [Sound design workshop]](https://i.ytimg.com/vi/HfOhwGnZEls/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBJIViA2IfJlG9WIgU4GXxqXcPg-w)
Pt 4 - Sampling: impacts [Sound design workshop]

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![Pt 3 - Sampling: whooshes | FM, AM, RM [Sound design workshop]](https://i.ytimg.com/vi/LTOO1whXaz0/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCHQvq26ZWx_YgbPFLb99-lZB1icQ)
Pt 3 - Sampling: whooshes | FM, AM, RM [Sound design workshop]

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![Pt 2 - Sampling: risers [Sound design workshop]](https://i.ytimg.com/vi/UMpLPzC4Ck0/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLC3HLBG2WYnrM2dG1EfqH5EXqvJxA)
Pt 2 - Sampling: risers [Sound design workshop]

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