Flat Modeling Anime Hair Tutorial (Blender 2.8)
UPDATE: I'm now on Patreon! / aversionofreality UPDATE: There's now a followup video that goes into more detail on the Curve+Simple Deform modifier setup: • Understanding Curve + Simple Deform modifi... A full walkthrough of my mesh hair creation process for anime or cartoon hair using Blender 2.8. Model it flat while wrapping it onto the head with modifiers. This method breaks things down into small, simple steps and gives clean topology and UVs. In this tutorial: Overview in the beginning so advanced users can skip the details Wrapping flat plane to quarter sphere (curve, simple deform, and lattice modifiers) Creating and shaping strands or tails using curves and lattices Creating clean topology hair spikes and joining them without killing UVs Time lapse demonstration modeling bangs Lots of little details that help with the process This tutorial is about the overall process, and assumes you know basic modeling. Follow me for more tutorials and updates. Questions are welcome! / aversionofreality / aversionreality https://www.artstation.com/aversionof... 00:00 - Intro 00:49 - Common Hair modeling methods 04:12 - Flat modeling overview 06:45 - Wrap Setup: The Curve Modifier 10:07 - Wrap Setup: Simple Deform 12:52 - Wrap Setup: Lattices 16:29 - Modeling Options 24:01 - Block In Bounds 25:18 - Making Spikes 33:51 - Maintaining UVs 36:07 - Proportional Editing Tips 39:29 - Non-destructive editing with Hooks 42:07 - Setting up Side Clumps 45:33 - Fixing distorted UVs 46:46 - Modeling the Side Clumps 54:53 - Timelapse: building out the bangs 1:05:40 - UV check 1:06:54 - Material test 1:07:55 - Outro

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