The Devil's Plan: Game Design Notes

Jamey discusses the game design of the reality competition show about tabletop and social games, The Devil's Plan. 10. the ill-conceived name 9. first game creates a clear division 8. long game explanations, long games, long episodes 7. ability to study for some challenges 6. challenges that encourage exactly 1 person to be eliminated 5. game with some unknown rules to learn as you play 4. leading to a final head-to-head matchup won by skill, not voting 3. season 1 jail vs season 2 (contestants in jail compete to stay in the game): time auction, play one of two cards, winner gets a piece, living room people will watch 2. hidden clues in the set that lead to secret high-stakes games in both areas 1. use of pieces to determine winners and jail-bound (and elimination); this also offers flexibility on the number of players at any given time Become a champion of this channel: https://stonemaier-games.myshopify.co...