Alatreon Detailed Mechanics Explanation - Escation Judgement, Element Modes, Horn Breaks, Builds MHW

A detailed explanation (with footage and microsoft paint diagrams lol) of Alatreon's main new mechanics. They're pretty confusing, so I tried to emphasise and elaborate on the important points, but this will definitely make more sense if you're tried the hunt a couple of times. I cover Escaton Judgement, the elemental modes (fire, ice, dragon), the role of breaking the horn and when it's possible, and how these all interplay with eachother. I use this information to give my thoughts on team composition and build guidelines Hopefully this makes sense, let me know if you have any questions! ======== If you enjoyed this video, it would help me out a ton if you liked it and considered subscribing (if you haven't already). Maybe leave a quick comment too, to help beat the algorithm 👀👀👀. I'll type one for you to paste below: "hi dad, when are you coming home? It's been 12 years, mom misses you" If you know anyone who might find this video useful, maybe in a discord server or just a person you know, consider showing it to them too! And an extra special thank you to the kind folk who support my content on patreon - your support means the world to me. $1 and up nets the private discord role, early video access (occasionally), and your name on the credits at the end of videos, and every little helps, so consider pledging if you have the DISPOSABLE income to do so at   / cons_oa   Thank you for watching either way, and I hope you enjoy the rest of your day :* ======================== Socials: Twitter -   / cons_oa   Discord -   / discord   Twitch -   / cons_oa   Patreon -   / cons_oa   Nag me on socials if there's any video content in particular you'd like to see! ======================== Spreadsheet info: I have a spreadsheet which collects all sorts of data on Monster Hunter World Iceborne that people ask about a lot - things like the materials needed to upgrade the best charms (e.g. handicraft, expert etc), a list of all the guiding land monster drops and gathering nodes (plus it's searchable), what materials you need for every possible augment (attack, affinity, defence, health, slot, element/status) in the game, etc: https://docs.google.com/spreadsheets/... It also includes things like a list of ALL the 4 slot decorations (including even the rare 12 ones which ONLY drop from sealed feystones) so you know the best deco's to aim for when farming. It even has detailed images for the guiding land gathering nodes (the one's that drop materials like the guiding dragonbones/crystals etc) which you need for custom weapon upgrades/augments! My list of guiding land drops can be sorted either by drop type (so it finds the monster to fight for a particular part) or you can use it to just find the parts belonging to any monster (no more pulling your hair out over how to get those Enchanting Finehide/Trancehide for your health augments!). This goes up to and includes the tempered elders (speaking of which, check out my 5 slot tempered investigation farming macro if you haven't already!) It also has a Safi'Jiiva relic checklist to easily monitor which awakened weapons you're missing from the new siege! Feel free to point people to this doc if you think they would find the information useful :D

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