How haptic feedback can improve the user experience in everything from gaming to sports

How can haptic feedback improve gaming, sports, movies and relaxation? Philippe Guillotel, InterDigital's Senior Director of Research and Innovation, explains how the company has taken haptic feedback technology "made in Europe" and applied it to a wide range of use cases. In a series of questions and answers, he describes the innovative process that begins many years before a product ever hits the market. It involves internal R&D, patenting, collaboration within international standards organisations and with external partners, adoption by the market, and patent licensing.