Maya绑定教程|弹跳小球动画绑定|Maya Bouncing Ball Rigging Tutorial 完整流程

This Maya tutorial introduces how to achieve the binding effect of bouncing balls in 3D modeling software. Teaching content includes: 1. Select the ball, execute the lattice deformer in Maya's deformation menu, and set the subdivision number in three directions to 2 for subsequent deformation. 2. Create cluster deformers and controllers for the top and bottom lattice points to enable the ball to press and stretch. 3. Highlight the problem: The volume of the middle part does not change during compression and stretching, which leads to the focus of solving this problem. 4. Use expressions to drive volume changes and simulate volume expansion and contraction effects through cluster deformers. 5. Demonstrate how to create cluster deformers for four vertical lattice faces and adjust the deformation effect in each direction through expressions. 6. For the deformation of the upper and lower controllers, introduce the expression modification method to ensure the ease of use of binding. 7. Create a primary and secondary controller and two secondary controllers to achieve overall control, rotation, scaling and other operations of the ball. Finally, by integrating the hierarchical relationship of the controller and the use of expressions, a small ball binding with a bouncing effect was completed. The video uses a simple bouncing animation to show the final effect and raise expectations for the next tutorial.