The Problem With Tekken 8 Isn't Stance 50/50s, It's How They're Designed
After the recent season 2 tekken talk there has been an uptick in talk and worry about stance 50/50s. In these talks though, there has been very discussion on why stances in Tekken are bad. In this video, I want to discuss why stances and mixups in Tekken 8 are unhealthy, and show examples from other games of how this is done well so we can talk more about how this problem should be fixed. Feel free to subscribe and turn on notifications to catch future livestreams! Aslo check out my Twitch for more fighting game and non-fighting game content: / sesujin Timestamps: 0:00 Intro 4:15 The 5 problems - Lack of risk to the attacker 5:06 The 5 problems - Entering stances and initiating 50/50s is easy and safe 5:34 The 5 problems - Defenders can't properly counter, even with the right read 6:43 The 5 problems - No universal defensive mechanics to counter aggression 8:12 The 5 problems - Stances aren't unique, and don't add anything interesting to the character 10:18 The main issue: stances and mixups in Tekken 8 don't promote interaction 11:52 Example of defenders having options against the attacker with Hwang 19:02 How universal defensive mechanics makes mixups more interactive with Yoshimitsu 23:36 How stances can lead to more creativity and player expression with Setsuka 29:40 How all of these things create more interaction/back and forth with Talim 41:18 Example of good stance design in Tekken 8 43:39 Circling back to the Tekken Talk, and the improvements I see from it in season 2 45:56 Conclusion #tekken #tekken8 #lidiasobieska

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