Gameplay Animation Showreel - Bleeding Edge (2020) | Warwick Mellow
It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters! This ‘Gameplay Animation Showreel’ showcases a selection of the animations I created for Daemon, Níðhöggr, Buttercup, Miko, Cass, Gizmo and El Bastardo. All animations have been captured from Unreal Engine and appear as they do in-game. 100% keyframe – enjoy! A huge shout-out to David Garcia (davidgarciadiaz.squarespace.com/) who cut the music for this reel from his, and Jamie Molloy’s (jamiemolloysound.com/original) tracks for Bleeding Edge. The wonderful FX have been left in to create context for the attacks and abilities - created by Tobias Noller (artstation.com/tobiastobasco). Character Models: Bao Vu (artstation.com/baovu). Rigging: Jacob Feeley (artstation.com/jfeez). All this would not have been possible without my collaboration with Rahni Tucker, Creative Director and Combat Designer Extraordinaire.

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