Dead Space Remake (2023) Part (1/4)

Technical explanations for each major gameplay take quite a bit of time to put together. It would be awesome if I could just rush it out quickly, but it’s rarely that simple. I have to properly balance my time between playing the game, testing replays to ensure zero interruptions during the actual recording, and managing my daily real-life routine. To the subscribers of this channel, you're probably already used to the long gaps between major gameplay uploads, so this explanation will pretty much apply to all future content as well. I’ve actually owned and played this game for a long time, but finding the perfect window to record around my daily schedule just takes time. Also, it’s completely normal if the game doesn't run perfectly smooth or lags slightly in certain scenes. It’s mostly due to the game's engine optimization anyone who has played the Dead Space Remake will definitely know exactly what kind of signature stutter I'm talking about. So, if you notice some minor stutters or see me tweaking the graphics settings here and there, please bear with it, as it's all done to ensure the best possible recording experience. Lastly, the source recording is actually crystal clear, but due to YouTube's compression codec, darker scenes might look a bit pixelated. It's annoying, and the only real fix is rendering in 4K60fps. However, doing that for long, large-scale gameplays would result in massive file sizes and insane render times, which just isn't practical.