Finding The Fun, Cut Content and Space Goats: The Making of Returnal | BAFTA

Go on a deep dive into the making of the BAFTA-winning Returnal with Creative Director Harry Kreuger. This extended highlights of his September 2022 talk touched on the challenges studio Housemarque had in swapping from 2D to 3D development, what was cut from the game, and how the developers 'found the fun'. Subscribe to BAFTA ⏩    / baftaonline   Check out BAFTA Guru ⏩    / baftaguru   ⏬ Stay up to date ⏬ Twitter: @BAFTA:   / bafta   @BAFTAGames:   / baftagames   Facebook:   / bafta   Instagram:   / bafta   TikTok:   / bafta   Twitch:   / bafta   sign up for our newsletter: https://www.bafta.org/newsletter visit our websites to find out more: http://www.bafta.org #BAFTA