Houdini: a not THAT bad approach to fire
Work With Me - https://wttrlabs.mykajabi.com/levelup Get The Blueprint - https://wttrlabs.kit.com/nodenavigator Project Files → https://wttrlabs.kit.com/project-file... WATCH "Lesson 01" of the Beginner series here: • [Beginner Friendly] Houdini: How I wish I ... 00:00:00 Intro and a preview of what we'll make 00:00:38 Welcome to the lesson and our goal 00:02:02 Download project files 00:02:08 Welcome to Houdini 00:03:28 Recap of Lesson 01 and what we've learned so far 00:05:00 What we'll learn today 00:18:34 Network overview start 00:19:48 Wooden planks SOPs modeling 00:33:00 Material setup and creation 00:43:33 Material parameters promoting 00:56:54 Using our new material parameters 00:58:50 Scene lighting review 01:00:08 Fire smoke embers setup review 01:19:34 Render settings theory (phantom / matte) 01:22:23 Sample scene to preview render settings 01:39:49 Render settings applied to fx simulations 01:52:09 FOLLOW ALONG begins - what we'll cover 01:56:41 Follow along - our first node 01:58:21 Reading sims from disk 02:07:48 Creating our materials (fire + smoke) 02:15:00 Rendering our fire 02:34:00 Creating embers material 02:36:30 Reading geometry attributes into our shader 02:44:30 Rendering our fx (continued) 02:46:08 Adding our render settings to our FX 03:07:45 Rendering - Creating our ROP net to render 03:17:30 SLAP comp, putting our renders together 03:46:01 Lesson recap and what we've covered 03:50:18 Axiom review, how I created the simulations! 04:24:12 Full lesson recap + additional info 04:29:06 [Important info] #houdini #vfx #3d #beginners Want to finally learn Houdini in 2025 and start creating your own projects? This video is a lesson in a series where I'll help guide you to becoming a Houdini Master, with 0 experience required. I'll share the knowledge and approach I wish I had when I first got started in Houdini, and show you proven workflows that I have used on countless projects. ------- ------- About me... If you’re new here, my name is Will Hendrickson. I’m the founder of WTTR Studios and WTTR Labs, a 3D creative studio and an indie game studio. I’ve spent the last several years working professionally in 3D, primarily using Houdini, Unreal Engine, Blender, and C4D. I studied computer science at Clemson University, which gave me a strong foundation in math, logic, and problem-solving. I combined that background with years of 3D experience and eventually dove deep into Houdini. Over the last 5+ years, I’ve used Houdini to: Create commercial 3D work for brands like PGA TOUR, WHOOP, PUMA, Bleacher Report, ESPN, Tom Brady, Eli Manning, Peyton Manning and others Build and release a mobile indie golf game (Stinger Golf on iOS) using Houdini + Unreal Engine workflows Design real, end-to-end pipelines for client and game dev projects I now freelance full-time while teaching and mentoring artists who want to actually think effectively in Houdini and get real results. Why I made this channel... For a long time, learning more Houdini didn’t make me better, it made me slower. I could follow tutorials or workshops, but I struggled to start from a blank scene and build something I truly understood and controlled. This channel exists to close that gap between the initial idea you have and the final project in Houdini. I focus on solo-artist-friendly workflows, project design, and thinking in terms that Houdini understands. Ultimately so artists can go from ideas to finished Houdini projects with full confidence. If that sounds interesting to you, you’re in the right place. You don’t need more tutorials. You need clearer thinking. Stay curious, Will If you want to learn from me: https://wttrlabs.kit.com/levelup If you want to see (some) of my work: / will.hendrickson ------- ------- Music track: warmth by massobeats Source: https://freetouse.com/music Free Music No Copyright (Safe)

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