How do non-euclidean games work? | Bitwise
I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry. References HyperRogue trailer • HyperRogue trailer Zeno Rogue / 1245367263936512001 Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/0... No! Euclid! GPY Ray Tracer game • "No! Euclid!" GPU Ray Tracer gets an upgrade! Channel CNLohr / @cnlohr Hyperbolica trailer • Hyperbolica: A Non-Euclidean Adventure [Ol... Hyperbolica devlog #1 • Non-Euclidean Geometry Explained - Hyperbo... Channel CodeParade / @codeparade Antichamber https://store.steampowered.com/app/21... Superliminal https://store.steampowered.com/app/10... Hyperbolica https://store.steampowered.com/app/12... HyperRogue https://store.steampowered.com/app/34... Music in in outro: Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license https://creativecommons.org/licenses/...

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