Walking Through the Linux-Based Graphics Stack - Paul Kocialkowski, Bootlin
Walking Through the Linux-Based Graphics Stack - Paul Kocialkowski, Bootlin The graphics stack used with the Linux kernel is a notoriously complex beast. From userspace down to the kernel level, a number of components are involved and interact with eachother. It is also an area that is constantly evolving to meet new use cases, refresh legacy implementations and achieve better performance. This makes it difficult to have a clear idea of the big picture and what is actually happening when using graphics-related components. This presentation will detail a walk through the graphics stack, with actual examples of displaying a buffer and rendering using the GPU. Going from the application level through the system libraries, down to the kernel and ending with actual hardware configuration. State-of-the-art technologies such as Wayland and DRM will be highlighted with relevant excerpts from the source code of related free software projects that are widely used today.

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