WWDC23: Create accessible spatial experiences | Apple
Learn how you can make spatial computing apps that work well for everyone. Like all Apple platforms, visionOS is designed for accessibility: We’ll share how we’ve reimagined assistive technologies like VoiceOver and Pointer Control and designed features like Dwell Control to help people interact in the way that works best for them. Learn best practices for vision, motor, cognitive, and hearing accessibility and help everyone enjoy immersive experiences for visionOS. More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp

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WWDC23: Perform accessibility audits for your app | Apple

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Prepare your app for Accessibility Nutrition Labels | Apple Developer

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Inside Apple Intelligence and Xcode: Special Presentation | WWDC26

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WWDC26: What’s new in SwiftUI | Apple

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WWDC26: Create UI prototypes using agents in Xcode | Apple

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Code-along: Start building with Swift and SwiftUI | Meet with Apple

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WWDC25: Code-along: Explore localization with Xcode | Apple

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WWDC23: Build accessible apps with SwiftUI and UIKit | Apple

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WWDC26: What’s new in the Foundation Models framework | Apple

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WWDC26: Xcode, agents, and you | Apple

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WWDC24: SwiftUI essentials | Apple

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WWDC23: Build programmatic UI with Xcode Previews | Apple

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WWDC25: Build a SwiftUI app with the new design | Apple

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WWDC26: What’s new in Xcode 27 | Apple

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WWDC26: Run local agentic AI on the Mac using MLX | Apple

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WWDC23: What’s new in Xcode 15 | Apple

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WWDC25: Code-along: Elevate an app with Swift concurrency | Apple

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