How to Absolutely Corrupt Deltarune Beyond Recognition!!!

When talking about Undertale Corruption, it's usually referring to randomized sprites, sounds, texts, and everything in Undertale. There's something similar for Deltarune, and for the past few months people have been asking me how so I'll show you the way I do it in this video. In this context, the verbs corrupt, shuffle, and randomize are used interchangeably. Timestamps 0:00 - The Beginning 0:44 - Notice for those using versions other than 0.8.2.0 1:35 - How to use DeltaHATE.csx (honestly you only need to watch this part) 2:40 - Demonstration for Chapter 5 3:24 - Playtesting 4:34 - Extra: Debug Mode 6:30 - Extra: Things you can do with DeltaHATE.csx 8:22 - Outro UndertaleModTool: https://github.com/UnderminersTeam/Un... Some more tips I didn't cover in the video: As of recording there is no way of reverting the corruption within the script itself (like the restore function in HATE), so the way I'd revert the data.win file to normal is by simply deleting the current one and duplicating a new one from the backup file. Expanding upon the second extra tip in the video, you can save several DeltaHATE scripts with slightly different "settings", if you don't want to manually edit the script each time. All of them will show up in the Sample Scripts tab if you save them there with different names. Likewise, it may also be possible (I haven't tried it) to save several data.win files of different seeds to try to circumvent softlocks and crashes, by saving with a different name and then renaming to "data.win" when needed. Music used: The Beginner's Room - Kirby Super Star OST Pro Tips - Kirby's Return to Dream Land OST PMD-style assets: Portraits Template - https://portraits.pmdcollab.org