Blender | Procedural OCEAN with FOAM
In this video we will use Blender and learn how to make a Procedural Ocean Shader using the Cycles Rendering Engine. For this we will first break down the overall scene setup, then build a realistic Shader for our Ocean and finally setup a procedural Foam Setup that will blend everything nicely together. I am using Blender 4.2 in this demo but you can also use older versions of Blender as well and it will work exactly the same. A similar workflow can also be used in other software such as Cinema4d, Maya, 3ds Max and different kind of render engines such as V-Ray, Corona, Octane, Redshift, Arnold, and countless others. Chapters: 00:00 - Overview 00:40 - Cycles vs. V-Ray 02:34 - Scene Breakdown 04:41 - Ocean Shader 10:57 - Foam Shader 12:59 - Foam Mask 18:31 - Summary Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) If you want to download all my scene files, watch additional videos or whole courses then please check out my Patreon: / jonasnoell

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