Answering Your Questions
Let's talk about some stuff! My process for creating videos, unfinished projects, thoughts on Godot, and more. Support on Patreon: / sebastianlague My (very crude) video tools: https://github.com/SebLague/VidTools Godot Marching Cubes Experiment: https://github.com/SebLague/Godot-Mar... Shapes by Freya: / @acegikmo https://acegikmo.com/shapes/ Music credits: https://github.com/SebLague/Misc-Proj... Chapters: 0:00 Intro 0:13 Video Creation Process 3:53 Creating Visualizations 11:50 Unfinished Projects 15:12 Learning Godot 18:35 Compute Shaders in Godot 23:48 Favourite Number 24:02 First Game Engine 26:55 Four Quick Questions 28:38 Outro

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Coding Adventure: Ray Tracing

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I Tried Optimizing my Rubik's Cube Solver

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I Ran a Chess Programming Tournament!

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Godot How To

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It finally happened

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Can we Improve Tutorials for Complex Games?

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Coding Adventure: Software Rasterizer

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Do Google engineers actually vibe code?

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Portal 2 Speedrunners Missed This Obvious Skip for 7 Years

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Something is jamming GPS over Europe. Here's what we found

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When Your Game Is Bad But Your Optimisation Is Genius

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I Spent a Week Making a Game about Vacuuming

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Google Maps is unreasonably fast. Let me explain

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Coding Adventure: Atmosphere

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Coding Adventure: Rendering Text

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I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

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A new way to generate worlds (stitched WFC)

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Coding Adventure: Making a Better Chess Bot

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Coding Adventure: Ray-Tracing Glass

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