SEIS jogos que INVENTARAM mecânicas!

Every time you lock onto the target in Dark Souls, you're using an invention from Zelda Ocarina of Time from 1998. Every time you chain a combo in any fighting game, you're using an accidental bug from Street Fighter 2 that Capcom decided not to fix. In this video I tell the story of 6 games that created mechanics from scratch — and that the entire industry copied, adapted, and uses to this day. ⏱️ Timestamps: 00:00 — Introduction 00:53 — Nemesis System (Shadow of Mordor) 02:20 — Stealth (Metal Gear Solid) 03:53 — Free Flow Combat (Batman Arkham Asylum) 05:37 — Combo System (Street Fighter 2) 07:10 — Z-Targeting / Target Lock (Zelda Ocarina of Time) 08:52 — Fast Travel (Dragon Quest) 10:43 — Conclusion 📌 Comment here: Which of these mechanics did you know originated in these games? 🔔 Subscribe to the channel for more game analysis! Give the channel a boost: https://livepix.gg/grimmjow7br #grimmjow7br #games #gamedesign #shadowofmordor #metalgearsolid #batmanarkham #streetfighter2 #zeldaocarinaoftime #dragonquest #gamehistory #gamesbr