Building a new improved variation for my Loot Box System with Tooltip Item Info | Part 18
In Part 18 of the Loot Box System series, we are upgrading the UI with a brand-new Tooltip system! 🛠️ In this session, we: Implement item rarity display within the tooltip. Use ChatGPT & Gemini to generate unique item descriptions and effects. Expand our data structures to support more variable item properties. Refine the UI/UX, including layout tweaks and background color experiments. Identify and analyze a hover "flickering" bug to fix in the next episode. If you're enjoying the series and want to see more game dev UI tutorials, don't forget to like and subscribe! #GameDev #LootBoxSystem #UITooltip #IndieDev #UnrealEngine #HalfEatenSandwichStudios

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Building a new improved variation for my Loot Box System with Tooltip Item Info | Part 19

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