BMW M2 | Part 6 | Car Rear Taillights: Modeling, Bake and Texturing | Blender Timelapse

In this series I'll be attempting to build a mid-poly BMW M2 CS with an optimized mesh that could pass as a game-ready asset. In this video I work on the front headlights: modeling in Blender, baking maps in Marmoset Toolbag, and texturing everything in Substance Painter. The final result is a complete set of taillights with properly set up materials and clean topology. Addons used: IM Tool | LoopTools | Resample Mesh | ZenUV | UVPackmaster Background music by ‪@LAKEYINSPIRED‬