Designing Board Wargames - 2 Variables Describing Board Wargames
Based on my forthcoming book Designing Board Wargames -- Introduction, I offer an extended series of lectures on how to design a board wargame. This lecture covers general variables describing board wargames, such as size, complexity, and historicity. I have activated the Closed Caption voice to text converison for this video. I do not have the time needed to proofread the voice to text, so some of the conversions may be a bit odd. Voice to text conversion is still an emerging technology. My textbooks on game design, available electronically, may also be of some help.

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Designing Board Wargames - 3 Audiences, Historical Periods

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Designing Board Wargames - 1 Introduction, Features of All Games

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Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

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Lessons in Game Design, lecture by Will Wright

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Designing Board Wargames 4 - Periods, Unit Organization

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Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

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The Challenges and Pitfalls of an 'Authentic' Medieval Wargame

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Classes on Game Design - 2

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Designing Board Wargames - 6 Movement Rules

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If Prime Numbers Become Increasingly Rare, Then Why Do They Keep Showing Up In Pairs?

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Top 10 Tips for Game Designers

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Eurogame Design - 20 Hex and Counter Board Wargames

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Top Board Wargames of 2025 | Historical Board Games

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Classes in Game Design - Lecture 1

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Three Wargaming Rules Mechanics That Need to GO

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NYC's Joyous Knicks Victory Celebration vs. Trump's Joyless White House UFC Fight | The Daily Show

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Eurogame Design - 1 Introduction

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Five Villages Introduction: A Napoleonic Wargame Campaign

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