Armored Warriors (Arcade 1994) - Shmup | Longplay Walkthrough Playthrough 1CC

My Music Channel @VØLTEKAS Support This Channel on: Patreon -   / retronomicongames   Visit my site for Reviews and Info: Retronomicon - http://retronomicongames.com Gameplay recorded by Retronomicon (NVSGamer) Name: Armored Warriors Manufacturer: Capcom Genre: Fighter Year: 1994 Category: Fighter / 2.5D Series: Armored Warriors Armored Warriors, known in Japan as Powered Gear: Strategic Variant Armor Equipment, is one of Capcom’s most creative arcade beat-’em-ups. Released in 1994 on CPS-II hardware, it trades street gangs and fantasy warriors for giant customizable mechs, giving the genre a fresh mechanical twist. It also later served as the foundation for Capcom’s mech fighting game Cyberbots: Fullmetal Madness. The gameplay follows the classic side-scrolling brawler formula: move across the stage, smash waves of enemies, collect items, and fight bosses. But what makes Armored Warriors stand out is the mech customization system. Defeated enemies can drop arms, legs, weapons, and other parts that you can attach to your machine, changing how you move and attack. This gives the game more variety than most arcade brawlers. You can choose from different Variant Armor mechs, each with its own strengths, and the parts system makes every run feel a little different. You might equip drills, claws, guns, tank treads, hover legs, or heavy weapons depending on what drops during the stage. It adds a fun layer of experimentation and makes the game feel more strategic than a standard punch-and-kick beat-’em-up. Combat feels heavy in a good way. The mechs have weight, attacks hit hard, and tearing through enemy robots feels satisfying. The game also supports up to three players, and in co-op, the screen becomes pure mechanical chaos with explosions, parts, weapons, and giant robots flying everywhere. Visually, Armored Warriors is excellent. The CPS-II hardware gives the game detailed sprites, smooth animation, and colorful industrial battlefields. The mech designs are fantastic, with a strong anime/sci-fi look that feels very 90s Capcom. Bosses are large, intimidating, and memorable, often feeling like full-scale mechanical showdowns rather than simple brawler encounters. The soundtrack by Takayuki Iwai fits the action well, with energetic arcade tracks that match the futuristic battlefield setting. The sound effects also do a lot of work, making every punch, explosion, and weapon swap feel powerful. The biggest downside is that the part-swapping system can sometimes feel messy. In the middle of combat, it’s easy to accidentally pick up parts you don’t want, and certain weapons are more useful than others. Like many arcade brawlers, the game can also feel repetitive after long sessions, especially if you’re playing solo. Overall, Armored Warriors is one of Capcom’s best hidden-gem beat-’em-ups. Its mech customization, strong co-op action, excellent visuals, and heavy combat make it stand out from the crowd. It may not be as famous as Final Fight or Captain Commando, but it absolutely deserves more recognition. Score: 8.5/10 #retronomicon #arcadegames #armoredwarriors #capcom #retrogaming #retroreview #beatemup #mechgames #classicgames #90sgaming #arcade