I Tested A Warzone Loadout In The Finals Season 6...
In today's video, I decided to bring Call of Duty Warzone to The Finals! I wanted to create a movement loadout, take it into World Tour and see if it had any viability in a different game and sure enough, it definitely did! I think you all will like what you see and encourage you all to implement this load out into your day to day. Thanks for watching! Stay tuned for more of The Finals Shorts, Guides, Tips and Tricks, Gameplays, Discussions and More in the near future! Timestamps: 0:00 Intro 0:48 Warzone Build Breakdown 2:41 Warzone Build Gameplay Become a Member of Cray's World TODAY! / craysworld101 Drop A follow on my other socials! / craysworld / craysworld #TheFinals #ReachTheFinals #TheFinalsGameplay S/O TO HARRIS HELLER FOR THE RAW BEATS!: / streambeatsbyharrisheller REACH THE FINALS The Finals is a free-to-play first-person shooter, developed and published by Nexon subsidiary Embark Studios. The game focuses on team-based matches on maps with a destructible environment, where players are encouraged to use the dynamic environment to their advantage. GAMEPLAY The Finals revolves around people competing in a televised virtual combat game show. This is reflected in the holographic crowds which are seen during gameplay, as well as the commentary provided by the game in the form of various hosts making observations about the status of a given team or the game itself. Developer Embark Studios have stated that the game is partly inspired by The Hunger Games and Gladiator (2000). In the base mode (referred to as "Cashout"), the players form teams of three, which compete to complete objectives, consisting of opening vaults and transporting them to a "cash-out" location. Aspects of these objectives take inspiration from capture the flag, requiring teams to have a control of the area to perform the desired action. The ultimate winner of the round is the team which has collected the most money (in the form of coins which players explode into when defeated) as determined by the cash-out value and other metrics such as points, eliminations, assists, deaths, revives, and objectives. These metrics are shown to the player and their team once the match has ended. The players earn in-game currency by eliminating players, completing objectives, and other combat maneuvers. The players choose their characters based on a "Light", "Medium", "Heavy" scale, with the character model changing to reflect that. Certain weapons, moves, and features are class specific and each class has a different movement speed. Light builds are faster and smaller and may use submachine guns and invisibility, Medium builds may use a healing beam and have access to assault rifles and shotguns, while Heavy builds are designed to tank hits with abilities that reflect that, with an arsenal of light machine guns and C4 as their equipment. The weapons and equipment specified are not locked in for the class. For example, the Heavy build may choose to use sledgehammer, while the Light build may opt to use a knife. Medium builds also have the choice of healing beam, or defibrillator, the latter of which enables near instant revival of a team member who has been killed. This is not a comprehensive accounting of all options for all classes, and neglects other equipment which can impact things like mobility, such as the grappling hook available to the Light build, as well as the presence of zip lines, which must be placed by someone who has that as a character trait, but can be used by anybody. The game mechanics encourage emergent gameplay by the way of the many free variables present. These include the highly player modifiable terrain (both destruction and limited construction), varied weather conditions and time of day (which change between matches), and team compositions. The arenas contain items which are suspended from ropes, as well as items on the ground that can be picked up and thrown by the players, such as barrels and plant pots. Some of them are explosive, meaning they will explode on impact. Entire buildings are potentially destructible if the correct supports are targeted. The game does allow for limited construction, though this takes the form of temporary structures (such as barriers the player can shelter behind), as well as through use of the "Goo gun" and "Goo grenade", which both create a solid, though destructible barrier, which has the appearance of foam insulation. Players who are killed are turned into statues which their teammates can carry and use to revive them. If the reviving teammate has a defibrillator the process is nearly instant, otherwise it takes approximately five seconds. If enough time elapses, a player may choose to respawn themselves, though this consumes a so-called "Respawn Coin". Players have limited respawn coins.

90% of Finals players get this wrong

I Reached Emerald 1 with 0 Eliminations in The Finals!

Rebirth Zero-Kill Wins Have Been Mastered!

JANITOR vs THE BIGGEST GUY IN THE GYM. HE Didn’t Expect THAT

Rizzing Up Girls With My Voice Changer On Warzone

How Bad Is Gear Fear in Marathon?

Instant Karma Caught On Camera - Best of Compilation

How Many Cast Iron Pans Does it Take to Stop a Bullet?

WARZONE vs. MULTIPLAYER Shiny Players - Who is REALLY better..

The Finals Is ABSOLUTE INSANITY...

It ain't EASY being CHEESY on Warzone!

MEIN WARZONE RANKED SPEEDRUN! | V1nKub

We WON ANOTHER $20,000 TOURNAMENT! (4th Win)

How good are Bronze, Gold, and Ruby Heavies in THE FINALS?

Every balance change in The Finals SEASON 11 explained

BEST and WORST Weapons In The Finals Season 10

Can A Top 500 Player Beat 3 Bronze Players?

THE FINALS ... For Noobs (2 Years Later)

The Finals - Quick Cash

