Making of 3D Female Portrait | Maya - ZBrush - MARI - Substance Painter - Wrap - Arnold
Thanks for stopping by. This is a 3D Character development breakdown of a Female Portrait in CG. I'm sharing the major milestones of sculpting the head and costume design in ZBrush and retopology in Maya. Then, texture the head in MARI using Texture XYZ VFace maps, the costume in Substance Painter, and Facefrom Wrap to transform the VFace head to a new topology. We will take a look at my Arnold shaders in Maya and finally assemble it all in Nuke. I hope you’ll enjoy it. John More character posts and tutorials will be available soon on my social media. Stay in the loop: Instagram: / john.saleem Facebook: / johnsaleemart Artstation: https://www.artstation.com/johnsaleem Website: https://www.johnsaleem.com Timecodes 0:00 Sculpting the Head 3:33 Face Re-Topology 5:24 Sculpting Costume 5:59 Costume Re-Topology 6:37 Sculpting on Clean Mesh 7:12 Texturing the Eye 8:02 Topology Transfer Using Wrap 11:04 Transfer VFace maps in MARI 13:25 Texturing Costume in Painter 14:49 Head Displacement 15:33 Skin and Makeup Shader 16:08 Costume Shader 16:26 Final Comp #makingof #tutorial #3dart

Rogue | Timelapse | Zbrush + Marmoset

Creating Realistic CG Creature - Chapter One - Modeling, Sculpting and Rendering | Zbrush - Maya

I Created a Stylized Character in ZBrush and Blender

Texturing Realistic Creature in MARI - Zorak Chapter Two - Texture and Lookdev - Maya and Arnold

Mastering Hyper Realistic Skin Shader in Maya with Arnold And VFace - 2024
![LIGHT BLUE GRADIENT IN HD [3 HOURS]](https://i.ytimg.com/vi/zT2Q4l2rLbc/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYESBbKHIwDw==&rs=AOn4CLDywRaXmgH7YUGeCoX_4s_go5CIng)
LIGHT BLUE GRADIENT IN HD [3 HOURS]

MIT Explains the 12 Possible Endings for AI

Something is jamming GPS over Europe. Here's what we found

Why Nobody Wants To Buy a Cybertruck (Anymore)

Sculpting a Female Head Using Zbrush - Digital Sculpting

3D Portrait of Satoshi Nakamoto with Maya, Zbrush, Arnold and Mari | Making-Of

Mari VS Substance Painter: A Professional VFX Texture Artist Perspective

Unreal Engine Materials in 6 Levels of Complexity

Realism Idealized Learning How to Observe - 2021 ZBrush Summit (mirrored from Pixologic's channel)

Wrapping HD Displacement Maps To Your Mesh

VFace Fundamentals - Basic displacement shader setup in Maya and Arnold

What's New in Blender 5.1! Official Overview

How a MARI master textures a character -- with Sam Alicea

Realistic Female Face Likeness Sculpting in Zbrush

