Creating Dynamic Character Movements with Foot Inverse Kinematics and Open-Source Code
In this video, you will learn how to use inverse kinematics (IK) to make your characters walk like a pro on any terrain. You will see how IK can improve your animations by keeping the feet on the ground, adjusting the foot rotation and angle, and moving the hips and knees accordingly. You will also learn how to implement IK in your own project using an open-source example and some simple code. By the end of this video, you will be able to create realistic and dynamic character movements with IK. Reference documentation - https://nickmaltbie.com/OpenKCC/docs/... open-source project - https://github.com/nicholas-maltbie/O... Chapters: 00:00 Keeping Feet on The Ground 04:27 What is Inverse Kinematics (IK) 12:01 Foot Placement Algorithm 20:16 Mixing Animations and IK Constraints 23:50 Edge Cases 29:15 Future Improvements #gamedev #unity3d #inversekinematics

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