Basic Collisions in GameMaker
Collision detection is pretty important in a lot of games, and GameMaker offers a bunch of different ways to do it. Here's the most fundamental way to have an object stop when it runs into a wall! 0:00 Introduction 0:52 The example project 2:35 We are not going to use the "solid" checkbox 3:39 We are also not going to use the collision events 5:23 Using the collision functions ourselves 8:35 Oh no, you can't slide along walls like this 12:24 Oh no, it breaks if you don't move in increments of movement speed 16:05 Sign and abs 18:29 I swear to god if you people make a bunch of amongus jokes 19:38 How fast is this? 22:34 The end You should all go wishlist Wizarducks and the Lost Hat: https://store.steampowered.com/app/27... #GameMaker #GameMakerCollisions #GameMakerSolids - - - - I've now made that Patreon: / wizardragon That promised social media link spam. / dragonitespam Transition / idle music is by my old friend Kamex: / greatgabite Rate, comment, subscribe, watch more, enjoy!

move and collide() - Collision Detection in GameMaker

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