Unity Tutorial: Biome based procedural terrain generation - Part 7 (Placement Improvements)
In the latest part of the Biome based procedurally generated terrain we're going to be making a number of improvements to the object placement logic. In particular, we're going to add the ability to have a weighted set of objects to be placed to allow us to more easily distribute a range of objects with a reduced chance of them intersecting. ๐ Grab the full project โ https://github.com/GameDevEducation/A... ๐ The searchable video archive is at โ https://www.iainmcmanus.dev/gamedev-e... If you've got questions add a comment below or send them in for the next Q&A video ๐ค Send in your questions โ https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? ๐ Support the channel on Patreon โ ย ย /ย iaintheindieย ย ๐ก Get the code for all the projects on GitHub โ https://github.com/orgs/GameDevEducation ๐ข Check out my games on itch.io โ http://iaintheindie.itch.io/ ๐ฃ Follow me on Twitter โ ย ย /ย iaintheindieย ย ๐ Thankyou to all of the Patrons ๐ โ Grant Coble-Neal โ Kasper Enwall โ Adam Ercanbrack โ Maxamillian Marsh โ Kalvin Pearce โ Bradley Seymour โ Callan Syratt โ Serj Tomas โ Daniel Williams #Unity #Tutorial #GameDev

Unity Tutorial: Biome based procedural terrain generation - Part 8 (Modifier Improvements)

Unity Tutorial: Biome based procedural terrain generation - Part 1 (Creating biomes)

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