Unity Tutorial: Biome based procedural terrain generation - Part 7 (Placement Improvements)

In the latest part of the Biome based procedurally generated terrain we're going to be making a number of improvements to the object placement logic. In particular, we're going to add the ability to have a weighted set of objects to be placed to allow us to more easily distribute a range of objects with a reduced chance of them intersecting. ๐Ÿ“‚ Grab the full project โž  https://github.com/GameDevEducation/A... ๐Ÿ“ The searchable video archive is at โž  https://www.iainmcmanus.dev/gamedev-e... If you've got questions add a comment below or send them in for the next Q&A video ๐Ÿค” Send in your questions โž  https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? ๐ŸŸ  Support the channel on Patreon โž  ย ย /ย iaintheindieย ย  ๐ŸŸก Get the code for all the projects on GitHub โž  https://github.com/orgs/GameDevEducation ๐ŸŸข Check out my games on itch.io โž  http://iaintheindie.itch.io/ ๐ŸŸฃ Follow me on Twitter โž  ย ย /ย iaintheindieย ย  ๐ŸŽ‰ Thankyou to all of the Patrons ๐ŸŽ‰ โž” Grant Coble-Neal โž” Kasper Enwall โž” Adam Ercanbrack โž” Maxamillian Marsh โž” Kalvin Pearce โž” Bradley Seymour โž” Callan Syratt โž” Serj Tomas โž” Daniel Williams #Unity #Tutorial #GameDev

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Unity Tutorial: Biome based procedural terrain generation - Part 8 (Modifier Improvements)

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