WWDC23: Explore materials in Reality Composer Pro | Apple
Learn how Reality Composer Pro can help you alter the appearance of your 3D objects using RealityKit materials. We’ll introduce you to MaterialX and physically-based (PBR) shaders, show you how to design dynamic materials using the shader graph editor, and explore adding custom inputs to a material so that you can control it in your visionOS app. To get the most out of this session, we recommend first watching “Meet Reality Composer Pro.” Once you’re ready to learn how you can incorporate your models and materials into an Xcode project, check out "Work with Reality Composer Pro content in Xcode." Explore related documentation, sample code, and more: Diorama: https://developer.apple.com/documenta... Meet Reality Composer Pro: https://developer.apple.com/videos/pl... Explore the USD ecosystem: https://developer.apple.com/videos/pl... Explore rendering for spatial computing: https://developer.apple.com/videos/pl... Build great games for spatial computing: https://developer.apple.com/videos/pl... Optimize app power and performance for spatial computing: https://developer.apple.com/videos/pl... Work with Reality Composer Pro content in Xcode: https://developer.apple.com/videos/pl... 00:00 - Introduction 00:55 - Materials in xrOS 03:38 - Material editing 10:26 - Node graphs 13:16 - Geometry modifiers 19:14 - Wrap-up More Apple Developer resources: Video sessions: https://apple.co/VideoSessions Documentation: https://apple.co/DeveloperDocs Forums: https://apple.co/DeveloperForums App: https://apple.co/DeveloperApp

WWDC23: Work with Reality Composer Pro content in Xcode | Apple

WWDC24: Optimize your 3D assets for spatial computing | Apple

WWDC25: Bring your SceneKit project to RealityKit | Apple

WWDC23: Principles of spatial design | Apple

WWDC23: Develop your first immersive app | Apple

WWDC23: Explore the USD ecosystem | Apple

WWDC24: Compose interactive 3D content in Reality Composer Pro | Apple

WWDC25: What’s new in Xcode 26 | Apple

WWDC26: Xcode, agents, and you | Apple

WWDC26: Create UI prototypes using agents in Xcode | Apple

WWDC23: Meet Reality Composer Pro | Apple

WWDC26: Run local agentic AI on the Mac using MLX | Apple

WWDC23: Create 3D models for Quick Look spatial experiences | Apple

SwiftUI foundations: Build great apps with SwiftUI | Meet with Apple

WWDC26: Enhance RAW image processing with Core Image | Apple

WWDC23: Meet Object Capture for iOS | Apple

WWDC26: Explore distributed inference and training with MLX | Apple

WWDC25: Deep dive into the Foundation Models framework | Apple

WWDC26: Principles of great design | Apple

