Unity Creator Spotlight: Praey for the Gods by No Matter Studios
You don’t have to go it alone! Check out our Twitch stream with No Matter Studios, and join us on a journey through the forbidden wastelands of Praey For the Gods. From early prototype through Steam Early Access release, the team sheds light on the project’s early days, their kickstarter strategy, and the Unity tools that helped their small team create an open-world adventure filled with colossal dangers. ⭐️ Check out Praey for the Gods: https://on.unity.com/2VmqlyQ ⭐️ Learn more about Unity Game Solutions: https://on.unity.com/3i8yCiv Hosts: Carol Trang - Program Manager, Unity ( / askaliceplease ) Hasan Al Salman - Community Manager, Unity ( / halsalmn ) Brian Parnell - Director, No Matter Studios ( / brianjparnell ) Tim Wiese - Technical Artist & Programmer, No Matter Studios ( / timjwise ) Hung-Chien Liao - Head Programmer, No Matter Studios ( / praeyforthegods ) Timestamps: 0:00 Show Intro 2:45 Trailer 3:40 Team introduction & history 10:25 Shadow of the Colossus inspiration 11:35 Early Prototype 13:50 Utilizing the Asset Store 20:00 Sharing your project online 22:50 Going Viral 27:00 Making a trailer before a demo 28:00 Staying motivated early 37:00 Kickstarter strategy 39:40 Kickstarter Trailer 41:50 Building the kickstarter trailer 55:00 Kickstarter stretch goals 56:50 Building and porting the game. 57:50 Making the game more approachable 1:04:45 Early Access Trailer 1:07:04 Process behind the trailer 1:11:00 Timeline 1:12:20 Mecanim 1:12:45 Cinemachine 1:14:20 Steam Trailer 1:21:05 Photo Mode 1:46:48 Climbing Collision Painter Tool 1:55:40 Destructible Objects tool 2:01:15 World Chunk Loading Tool 2:08:20 Weather VFX - Storm Cycle 2:13:35 Porting in-house 2:18:00 Porting Janitor Chien 2:24:30 New consoles 2:26:30 Twitch Comments and Questions 2:41:20 Armored Chien and the Glowing Broom 2:42:30 Outro 2:43:08 Monthly Let’s Play

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