Guilty Gear Crash Course ep.01: Basic Space Control
Support the channel by becoming a patron: / chemicallovers 日本の方々へ:字幕アイコン(CC)から『日本語』を選択すると、翻訳が動画内に表示されます。 Match videos: http://insubstantial.org/ggxrd-mikado... Character: Ground to ground, Ground to air Answer: f.S/2S, 6P Axl: 5K/f.S/3P(mid range) 5P/2P/2H (far range), 2S/6P Baiken: f.S/2S, 6P Bedman: f.S/2S, 6P Chipp: 5K/f.S, 6P Dizzy: 5K/f.S, 2S/6P Elphelt: f.S/5H/2S, close S Faust: 5K/f.S, 6P I-no: 2S/5H, 6P Jack-O: K/f.S, 6P/2S Jam: f.s/2D, 6P Johnny: 5K/5S/2S,6P Ky: f.S/2S, 6P/2H Kum: 5K/f.S, 5P/c.S/2H Leo: 5K/f.S, 6P May: 5K/f.S, May’s best anti-air is to jump early and attack the opponent air to air. Millia: f.S, 5P/6P/c.S Potemkin: f.S/2D, 6P Ramlethal: 5K/f.S(with S sword), 6P Raven: f.S/2H, 5K/6P Sin: f.S/2S, 6P Slayer: 5K, 2S Sol: f.S/2S, 5K Venom: f.S/2S, 6P Zato-1: f.S/2S, 6P Credit to Quash for the great analogy between S attacks and c.mk+fireball. Thumbnail artwork by Jeff Nevins jeffreydnevins.blogspot.com

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