New Players START HERE!! | FAQ and Common Rules Mistakes | Marvel Champions

Did you just get Marvel Champions for Christmas? Have questions? Then this video is for you! In here I go through the Core Set and answer many of the questions first time players frequently ask on social media. This should give you a great head start into the game! Rules Reference 1.4: https://images-cdn.fantasyflightgames... Hall of Heroes Rulings: https://hallofheroeslcg.com/official-... What to buy next: ‪@GetUpandGame‬    • What’s the BEST WAY to Build Your Collecti...   ‪@NelsonAllOverCards‬    • Marvel Champions Buying Guide   ‪@marvelchampionsxp‬    • Marvel Champions Buyers Guide (Nov 2022)   Tesseract Games Dividers: https://www.tesseractgames.co.uk BCW Card Boxes: https://www.bcwsupplies.com/shoe-stor... KMC Perfect Fit sleeves: KMC 100 Card Barrier PERFECT SIZE (10 packs/Total 1000) https://a.co/d/cFtY1t9 #boardgames #marvelchampions #lcg 0:00 Introduction 1:23 Setup Mistakes 2:53 Revealed Vs Put Into Play 4:21 1.5 Changed This. Just shuffle Obligations In With the Encounter Sets 5:03 Hero Setup Abilities 5:42 Hero Phase Mistakes 5:43 Spider-man Mistakes 5:44 Using Resources To Play Cards 6:55 How Spider-Sense Works 8:20 Backflip/Playing Defense Events 9:24 Captain Marvel and Paying Costs 10:10 Black Panther Mistakes 10:26 Attacks and not Attacks 11:55 Iron Man Mistakes 12:01 Gaining Hit Points 12:35 Discarding Cards For An Effect Empties The Deck 13:42 She Hulk Mistakes 13:59 Basic Attack Vs Attack 15:39 The Concept of “You” 18:14 Playing Vs Put Into Play 19:21 Med Team Can Heal Allies! 19:38 Uses Explained 20:23 Response Example (Counterpunch) 21:37 “You” Example (Surveillance Team) 22:09 Off-Turn Actions In Multiplayer 23:36 Villain Phase 23:48 Rhino Mistakes 24:20 Non-Attack Damage Gets Around Guard 24:37 Klaw Mistakes 24:40 Immortal Klaw Can Double Up! 25:07 Some Abilities Are When Revealed And Some Are Not 26:04 Boost Effects Are Not Part of the Attack 26:58 Minions Put In Via Boost Will Activate 27:32 Making Choices On Treachery Cards 28:29 Advancing The Main Scheme 28:07 Responses Vs Interrupts 32:09 Activation Just Means Attack or Scheme 32:46 Activations Always Get Boost Cards 33:20 No Actions During Villain Phase 33:58 “You” During Attacks 35:00 Miscellaneous Rules 35:07 Dealt Encounter Cards 35:50 Timing of Consequential Damage 36:28 No Limit To Interrupts/Responses 37:22 Campaign Setup This Was Changed In 1.5-Now Happens Before Player Turn 38:15 My Sleeves, Storage, and Dividers