Blender: How to Properly Rig Hand Fist Controller Bones

At time stamp 09:00 I show how to add the Hand Fist controller then at time stamp 9:36 it's gone. The is due to the fact that I removed the Hand Fist controller by selecting the Hand Controller and clicking the "X" button to the right of the Add Hand Fist button in the Auto-Rig Pro (ARP) Navigation Panel. I do show how to do this later in the tutorial at time stamp 17:33. I apologize if this caused any confusion. Episode 1 of my new animated visual novel The MRU Chronicles is now available! Check it out here:    • New Animated Sci-Fi Visual Novel: The MRU ...   Hello everyone! I hope you're all doing well and you're staying safe and healthy. :) In this tutorial I cover rigging hand fist controller bones for each hand of a character in Blender. When I was initially learning how to do this I couldn't figure out how to get only the hand to move when the hand fist controller bone for that hand was manipulated. One controller bone would manipulate both hands. Searching online I found a number of questions about this but no answers. So, I figured out how to do it myself and this video is a tutorial covering what I leaned. I've added chapter markers to hopefully make it easier for you to access information related to the hand fist rigging process which you find useful. I hope you find the content in this video helpful. If so, please consider subscribing to the channel and hitting the bell icon for notifications when I upload future videos and host live streams. Thank you so very much for checking out my content! I really appreciate it! :). Auto-Rig Pro: https://blendermarket.com/products/au... Discord:   / discord   00:00 - Introduction 04:54 - The Auto-Rig Pro (ARP) Navigation Panel 05:08 - Errors When Adding Hand Fist Controller 06:41 - Creating the rig_fist Action in the Action Editor 09:24 - Keyframing right hand fist animation for the rig_fist action in the Action Editor 16:12 - Adding the Hand Fist Controller to the Right Hand 16:52 - Keyframing Left Hand Fist Animation Using Pose Copy 20:20 - Adding the Hand Fist Controller to the Left Hand 20:48 - Demonstrating Use of Hand Fist Controller for Each Hand 21:37 - Stashing the rig_fist Action to Remove from Animation Timelines 23:36 - Removing rig_fist strip from the Non Linear Animator (NLA) (Optional) 27:05 - Thank You so Much for Watching! #DAZ3D #DAZStudio #Blender #DAZtoBlender #DAZtoBlenderBridge #animation #3D #art