Battlefield 6 DLSS 4.5 – Better Image Quality?

This week I’m testing Battlefield 6 with DLSS 4 vs DLSS 4.5, comparing image quality and performance across a range of settings including Overkill and Ultra. In the video I switch between different DLSS modes, across model 4 and 4.5, running image comparisons to see how much visual difference there really is between the newer AI models; while looking at performance differences on my Laptop with a 5070Ti. Info on DLSS 4.5: 🔗 https://www.nvidia.com/en-us/geforce/... 🔗 https://www.digitalfoundry.net/news/2... DLSS 4.5 replacing Ray Reconstruction? 🔗 https://www.tomshardware.com/pc-compo... Frame Generation and Multi-Frame Generation: 🔗 https://www.nvidia.com/en-us/geforce/... Information on floating point: 🔗   / fp8-bf16-and-int8-how-low-precision-format...   What is Ray Tracing?: 🔗 https://en.wikipedia.org/wiki/Ray_tra...) What is Path Tracing?: 🔗 https://en.wikipedia.org/wiki/Path_tr... What is Global Illumination?: 🔗 https://en.wikipedia.org/wiki/Global_... What is Ambient Occlusion?: 🔗 https://en.wikipedia.org/wiki/Ambient... #Battlefield6 #DLSS45 #DLSS4 #PCGaming #GraphicsTech