Free Range AI: Creating Compelling Characters for Open World Games

This GDC 2014 session from Avalanche Studios' Jeet Shroff and Volition's Aaron Canary showcases concrete examples of how to make characters for open-world games that offer dynamic gameplay opportunities while still preserving scalability of design and fidelity. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter   / official_gdc   Checkout our Facebook page for GDC exclusives   / gamedevelopersconference   http://www.gdconf.com/