Planetside 2 and the Horrors of managing a Live-Service Game
The Grand Metagame Update-Timeline: https://imgur.com/a/ZeILKZ7 all sources (more or less in order of appearance): https://docs.google.com/document/d/1l... Extra Videos referenced: https://docs.google.com/document/d/1p... Music (not in order of appearance): • PS2 Liveservice Video Soundtrack Thumbnail created by / @nayllo4356 0:00 - Intro 1:13 - The Product Triangle 3:48 - Intro 2 - What am i talking about for 3 hours 7:20 - CHAPTER 1: The Metagame Skeleton 18:45 - CHAPTER 2: The Spawnsystem 25:09 - The Respawnsystem 30:55 - The Reinforcementsystem 33:33 - Instant Action sucks balls 37:56 - Capture Timers and extras bits 43:08 - Evaluating the spawnsystem 46:31 - Resourcesystems as Motivators 52:19 - Mobile spawns and their Upkeep 59:15 - CHAPTER 3: Construction 1:08:50 - CHAPTER 4: Vehicles, Resources and how to ignore them 1:21:38 - The Combined Arms Initiative 1:41:15 - Vehicles vs Infantry 1:48:21 - The Sunderer Rework 2:00:31 - CHAPTER 5: Aircraft and the Countersystem 2:17:35 - CHAPTER 6: The Enshittification of FPS gameplay 2:20:09 - Deployables and explosive Spam 2:26:25 - Semi-autos and anti-skill ammo types 2:31:29 - MAX units 2:33:29 - CHAPTER 7: The slow abandonment of PS2's level design 2:39:38 - The Oshur Problem 2:51:47 - Checkpoint Syndrome, Teleporters and Sunderer locations 2:55:55 - No-Deploy-Zones 3:05:46 - CHAPTER 8: The Live-Service Doom-Spiral 3:22:00 - You did it, Outro

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