[Webinar] Importing & Animating Any Character with Custom Clothing in CC4 and iClone 8
Reallusion's goal has always been to make production quicker and more efficient with a variety of different CG and game production pipelines by providing simple yet powerful and versatile character creation and motion generation tools. With the launch of Character Creator 4 and iClone 8, this process has become even easier and more streamlined. In this webinar, you'll learn just how simple it is to bring in a variety of industry-standard character rigs such as Maya HumanIK and Blender MetaRig, get everything mapped in CC4, and then animated in iClone 8. It's just as easy to bring in custom motions from other sources, which we'll also go through. Finally, you'll get to see how you can import custom clothing designs taken from SketchFab to apply to any and all characters. Live Demo Outline Importing & Mapping FBX Characters (Blender, Daz & Maya) Importing & Saving Custom Motions Importing & Saving Custom Clothing Designs Exporting Completed Character to other 3D Tools in FBX (UE5) FOLLOW US! Facebook: / reallusionsoftware LinkedIn: / 94371 Twitter: / reallusion Instagram: / reallusionofficial Blog: http://blog.reallusion.com/ Forum: http://forum.reallusion.com/default.aspx ONLINE HELP Character Creator 3: http://manual.reallusion.com/Characte... iClone 7: http://manual.reallusion.com/iClone_7... #CharacterCreator #iClone #AnyCharacterRig
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[Webinar] Creating AI Actors: Character Consistency & Better Results

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