Stepping Back a Dimension | Super Paper Mario Retrospective
After the release of The Thousand-Year Door, Intelligent Systems and Nintendo decided that stepping back a dimension would be a good way to switch things for the next Paper Mario game, Super Paper Mario. It marked the first gameplay shift the Paper Mario series would undertake, though while it is criticized by some for moving away from the formula of the previous games, it also managed to find an audience of its own. But how do I think it holds up? Find out in my Super Paper Mario retrospective. #PaperMario #SuperPaperMario #Nintendo ---- Subscribe! https://tinyurl.com/y8hebek3 Join the CloudConnection Discord! / discord I stream on Twitch! / cloudc0nnection Check out The Cloud Collection — buy some games and support this channel! https://www.nexus.gg/cloud ---- TIMECODES 00:00 — INTRO 01:33 — DEVELOPMENT 03:30 — GAMEPLAY 07:25 — PIXLS AND PLAYABLE CHARACTERS 11:03 — AESTHETICS 13:59 — LEVEL DESIGN 16:07 — STORY AND CHAPTERS 24:42 — BLUMIERE AND TIPPI 27:35 — FINALE 29:18 — CONCLUSION ---- SOURCES / RECOMMENDED READING: IGN: E3 2006: Super Paper Mario (https://bit.ly/3ijgrHD) Nintendo World Report: Takashi Tezuka E3 Interview (https://bit.ly/34SZMCD) Nintendo.co.uk: Interview: Super Paper Mario (https://bit.ly/2TQr36J) Nintendo Power: Super Paper Mario Interview (Vol. 215)

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