Filtering Overlapping Objects - Procedural Content Generation (PCG) - Episode 11
In this Unreal Engine tutorial, I show how to remove objects that are overlapping or too close to each other - both in the same PCG graph and also in different graphs. Here are the fallen logs and tree stumps I used in this video: https://www.fab.com/listings/e74682c8... https://www.fab.com/listings/6c32e10b... https://www.fab.com/listings/d3e7c23f... https://www.fab.com/listings/a0514804... https://www.fab.com/listings/022c92d0... https://www.fab.com/listings/d6c068bb... https://www.fab.com/listings/3c04459d... https://www.fab.com/listings/2a94dc89... Here's the playlist for the whole series: • Procedural Content Generation (PCG) Shader Book Recommendations https://www.bencloward.com/resources_... ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q... Background Music Speo - The Little Things • The Little Things #UnrealEngine #PCG

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